Three.js をブログに埋め込む
ブログに直接 Thee.js を埋め込んでみた。
<body onload="onload()"> は、使えなかった。
<div>の中に、JavaScript を埋め込んで、関数を呼べばよいみたい。
コードは、これ。HTMLファイルで保存すると、ブラウザで開けます。
ブログに組み込む時は、htmlとbodyの部分を外してください。
<html>
<body>
<div id="ThreeCanvas" style="height:200px;width:200px;background-color:#eeeeee">
<script type="text/javascript" src="http://www.nariuchi.com/3d/Three.js"><script>
<script type="text/javascript">
<!--
var ThreeCanvas = document.getElementById("ThreeCanvas");
var Width = ThreeCanvas.clientWidth;
var Height = ThreeCanvas.clientHeight;
var ThreeCamera = new THREE.PerspectiveCamera( 45 , Width / Height , 1 , 10000 );
var ThreeRenderer = new THREE.WebGLRenderer({antialias: true});
var ThreeScene = new THREE.Scene();
var Theta = 0;
function onLoad() {
ThreeRenderer.setSize(Width, Height );
ThreeCanvas.appendChild(ThreeRenderer.domElement);
ThreeRenderer.setClearColorHex(0xFFFFFF, 1.0);
var light = new THREE.PointLight(0xFFFFFF, 1.0, 0);
light.position.set( 100, 100, 200 );
ThreeScene.add(light);
var ambientLight = new THREE.AmbientLight(0x888888);
ThreeScene.add(ambientLight);
ThreeScene.add(ThreeCamera);
ThreeCamera.position.z = 100;
ThreeCamera.up.x = 0;
ThreeCamera.up.y = 0;
ThreeCamera.up.z = 1;
var col = 0xff0000;
var mat = new THREE.MeshLambertMaterial({ color:col, ambient:col, opacity:1.0 });
var box = new THREE.Mesh(new THREE.CubeGeometry(100,100,100), mat);
ThreeScene.add(box);
box.position.set(0,0,0);
window.requestAnimationFrame(loop);
}
function loop() {
Theta += 0.02;
ThreeCamera.position.x = 300*Math.sin(Theta);
ThreeCamera.position.y = 300*Math.cos(Theta);
ThreeCamera.lookAt( {x:0, y:0, z:0 } );
ThreeRenderer.clear();
ThreeRenderer.render(ThreeScene, ThreeCamera);
window.requestAnimationFrame(loop);
}
onLoad();
//->
</script>
</div>
</body>
</html>